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	<title>PublicSpaces Lab &#187; release</title>
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	<link>http://publicspaces.me/lab</link>
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		<title>[PS012] @dustmotes &#8211; Beats for the subverted #ps012 #netlabel</title>
		<link>http://publicspaces.me/lab/2009/11/ps012-dustmotes-beats-for-the-subverted-ps012-netlabel/</link>
		<comments>http://publicspaces.me/lab/2009/11/ps012-dustmotes-beats-for-the-subverted-ps012-netlabel/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 23:27:25 +0000</pubDate>
		<dc:creator>pslab</dc:creator>
				<category><![CDATA[Releases]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[beats for the subverted]]></category>
		<category><![CDATA[downtempo]]></category>
		<category><![CDATA[dustmotes]]></category>
		<category><![CDATA[Paul Croker]]></category>
		<category><![CDATA[ps012]]></category>
		<category><![CDATA[PublicSpacesLab]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[trip-hop]]></category>

		<guid isPermaLink="false">http://lab.pubspaces.com/?p=928</guid>
		<description><![CDATA[His first release, 'Beats for the Subverted' is primarily influenced by early DJ Shadow, Portishead and UNKLE.]]></description>
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<p>| <strong>Release Summary</strong> <strong>|</strong>10 Tracks | Available in <a href="http://www.archive.org/download/Ps012Dustmotes-BeatsForTheSubverted/PS012_dusmotes_BftS_Wav.zip" target="_blank">Wav</a> [243Mb Zip]  or  <a href="http://www.archive.org/download/Ps012Dustmotes-BeatsForTheSubverted/PS012_dustmotes_BftS_flacEdition.zip" target="_blank">Flac</a> [135Mb Zip] |</p>
<p>| Downloading individual tracks from the Soundcloud player? The complete Graphic art is <a href="http://www.archive.org/download/Ps012Dustmotes-BeatsForTheSubverted/PS012_FinalArt.zip" target="_blank">here</a> [2.2Mb Zip] <strong>| </strong></p>
<p>|<strong>Artist</strong>: dustmopes <strong>| Album:</strong> Beats for the Subverted | <strong>File under</strong>: ambient,trip-hop,downtempo <strong>|</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="285" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fpublicspaceslab%2Fsets%2Fps012-dustmotes-beats-for-the-subverted&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=1a1f41" /><embed type="application/x-shockwave-flash" width="100%" height="285" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fpublicspaceslab%2Fsets%2Fps012-dustmotes-beats-for-the-subverted&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=1a1f41" allowscriptaccess="always"></embed></object> <span><a href="http://soundcloud.com/publicspaceslab/sets/ps012-dustmotes-beats-for-the-subverted">PS012 &#8211; dustmotes &#8211; Beats for the Subverted</a> by  <a href="http://soundcloud.com/publicspaceslab">PublicSpacesLab</a></span></p>
<p><strong>Release Details</strong></p>
<p>Paul Croker is a versatile artist, reflected by his various musical influences from past to present.</p>
<p>His love affair with the vinyl format started at the age of  4, when he was given his first 7&#8243; single, and would grow throughout the next few decades throughout the Hip Hop, Trip Hop and Big Beat movements.<br />
During the early years, he ruined a few parentally-owned record players teaching himself to scratch and mix records. From the age of 14 he learnt the guitar, joining like minded friends from school, playing in<br />
Zeppelin/Hendrix/Floyd influenced bands, gigging all over the country at pubs, clubs and festivals. Finding particular resonance with Eastern influenced sounds, he experimented with alternate tunings and backwards<br />
phrasing, forming the core of his sound. In the 90&#8242;s after becoming immersed in the Big Beat scene in London and Brighton, Paul began to experiment with creating Digital based music, finding an affiliation with the use<br />
of samples and loops to build soundscapes.  DJ&#8217;ing in local clubs, he learnt to beat mix and also layer sounds within a live environment.</p>
<p>His first release, &#8216;Beats for the Subverted&#8217; is primarily influenced by early DJ Shadow, Portishead and UNKLE.  The simple aim was to set about recording a vinyl-only sample based work, overdubbing bass and<br />
percussion where necessary.  The result is a dark, ambient hip hop flavoured album, with a light social commentary.</p>
<p>Following the coherency that we have always sustained at the Lab, PS012  is not what you would call our typical ambient/noise release. In the same way that Paul approached us with his fabulous work, and surprised us<br />
with his sound, talent and concepts we hope that you will also feel what we felt, the many times we have already heard these tracks. For those that still need a “logic” explanation the answer is very simple:<br />
We love it! And that has always been the reason behind every release we have made so far and will continue to be for many more to come.<br />
Paul would like to thank to:<br />
<em>My wonderful understanding family &amp; friends, all at PublicSpaces Lab, my Twitter family, and Ableton &amp; Technics.. </em></p>
]]></content:encoded>
			<wfw:commentRss>http://publicspaces.me/lab/2009/11/ps012-dustmotes-beats-for-the-subverted-ps012-netlabel/feed/</wfw:commentRss>
		<slash:comments>75</slash:comments>
		</item>
		<item>
		<title>Compression Part II</title>
		<link>http://publicspaces.me/lab/2009/11/compression-part-ii/</link>
		<comments>http://publicspaces.me/lab/2009/11/compression-part-ii/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 09:30:29 +0000</pubDate>
		<dc:creator>puretone</dc:creator>
				<category><![CDATA[Tone@TheLab]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[knee]]></category>
		<category><![CDATA[Mastering]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://lab.pubspaces.com/?p=853</guid>
		<description><![CDATA[Release time...the most misunderstood control ever!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.puretonemastering.net/wp-content/uploads/2009/10/Manley-vari-mu-600.jpg"><img class="alignnone size-full wp-image-481" title="Manley vari mu. Drool factor 10!" src="http://www.puretonemastering.net/wp-content/uploads/2009/10/Manley-vari-mu-600.jpg" alt="Manley vari mu. Drool factor 10!" width="600" height="111" /></a></p>
<p>Hi people. Thanks for stopping by</p>
<p>So&#8230;.where was I? . Release time&#8230;the most misunderstood control ever!. However, first I want you to have a listen to a couple of clips showing right and wrong knee slopes (as mentioned in part 1 of the <a title="This article will open in a new window" href="http://www.puretonemastering.net/?p=425" target="_blank">compression&#8230;..again!!??</a> article)</p>
<p>I&#8217;ll re cap&#8230;.The knee setting adjusts how fast the compression sets in. The biggest sign for me is how steady the image is. Have a listen to these and see if you hear it.</p>
<p><strong>Knee wrong at 12db</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="81" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fpublicspaceslab%2Fknee-wrong-at-12db" /><embed type="application/x-shockwave-flash" width="100%" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fpublicspaceslab%2Fknee-wrong-at-12db" allowscriptaccess="always"></embed></object> <span><a href="http://soundcloud.com/publicspaceslab/knee-wrong-at-12db">Knee wrong at 12db</a> by  <a href="http://soundcloud.com/publicspaceslab">PublicSpacesLab</a></span></p>
<p><strong>Knee correct at 13db</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="81" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fpublicspaceslab%2Fknee-correct-at-13db" /><embed type="application/x-shockwave-flash" width="100%" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fpublicspaceslab%2Fknee-correct-at-13db" allowscriptaccess="always"></embed></object> <span><a href="http://soundcloud.com/publicspaceslab/knee-correct-at-13db">Knee correct at 13db</a> by  <a href="http://soundcloud.com/publicspaceslab">PublicSpacesLab</a></span></p>
<p>What you&#8217;re listening for is an unsteady image. It&#8217;s moving about slightly in the wrong clip, and more solid in the correct one. Don&#8217;t be too hard on yourself if you can&#8217;t hear any difference!. In tracking and mixing, this  isn&#8217;t really a big problem, but in mastering, it affects the whole sound. Possibly adding to a few more minor discrepancies to make one large one!.</p>
<p><strong>Right, back to release times</strong></p>
<p><a href="http://www.puretonemastering.net/wp-content/uploads/2009/10/release-knob-with-border.jpg"><img class="alignleft size-full wp-image-570" title="release knob" src="http://www.puretonemastering.net/wp-content/uploads/2009/10/release-knob-with-border.jpg" alt="release knob" width="160" height="147" /></a></p>
<p>The technical explanation&#8230;.how long it takes for the compressor to &#8216;release&#8217; gain reduction after the signal drops below the set threshold. Yaaaawn, What does it really mean??, it means  it&#8217;s a blend control, but make no mistake&#8230;.it makes or breaks your sound!. My first subtle tip is this&#8230;..DON&#8217;T SIT LOOKING AT THE NUMBERS!! (and yes, I know there aren&#8217;t any on this pic  hehe). Shut your eyes and drag the release control around until the sound either blends , or pumps nicely, depending on what you&#8217;re trying to achieve.</p>
<p>As with most of the other controls, it will work in a few different places, I see it like the gain reduction stepping off of different parts of the mix, giving a different feel to the whole track with each, but check them all and find the best one for the sound you want.</p>
<p><strong>Auto release?</strong></p>
<p>Hmmm, some of the models get it right, but just check with a manual setting anyway, As I&#8217;ve said before, why trust your sound to a computer&#8217;s decision! <img src='http://publicspaces.me/lab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  . If there are big tempo/rhythm/instrument  changes in the tune, you&#8217;ll need to check the release times for each section. It really is a tempo based deal.  Some compressors offer a &#8216;hold&#8217; function. This basically holds the gain reduction for a set period before going to the release phase. It&#8217;s just another blend control. With my main comp, I find the auto release and a small Hold setting does what I want. Be careful using higher hold times, as it can alter the feel of the material.</p>
<p><strong>The most important control</strong>&#8230;.</p>
<p>Is&#8230;&#8230;.the gain control into the compressor!. No good spending time with all the other settings , if you don&#8217;t keep a good level through them. In fact, the more good work you can do with the track levels, the cleaner the compression will be. So don&#8217;t be afraid to ride it in places. One of the first things to do when mastering any track, is adjust the levels for each section.</p>
<p>What you&#8217;re looking to do, is keep the perceived volume about the same. Forget the meters!. This is to mainly make setting up comp and limiting a bit easier. Once I&#8217;ve got all the dynamics tools doing what I want, I go back and write the gain level into the compression in real time. Shaving 1 or 2 db off the input in places, can make for a slightly different feel.</p>
<p>Especially if you&#8217;re hitting the multiband first. Slight gain changes into that can be quite creative, but there&#8217;s not a lot of room for movement. Not enough gain can make the settings invalid (couldn&#8217;t think of a more human word for that), and hitting the thresholds with too much level will just squash the sound.</p>
<p>Once again, I&#8217;ve run out of words this time. There are a few more things I want to say on the subject, also a few more audio examples of right and wrong/creative settings etc. So if this has been of any help, be sure to check back for upcoming posts.</p>
<p>Thanks for reading and feel free to contact me if you need anything <img src='http://publicspaces.me/lab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Tone (<a title="Visit my site" href="http://www.puretonemastering.net" target="_blank">Puretone Mastering</a>)</p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>PS011 VA &#8211; Cosecha</title>
		<link>http://publicspaces.me/lab/2009/09/ps011-va-cosecha/</link>
		<comments>http://publicspaces.me/lab/2009/09/ps011-va-cosecha/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 14:04:03 +0000</pubDate>
		<dc:creator>pslab</dc:creator>
				<category><![CDATA[Releases]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[databending]]></category>
		<category><![CDATA[drum&bass]]></category>
		<category><![CDATA[elecronica]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[idm]]></category>
		<category><![CDATA[minimal]]></category>
		<category><![CDATA[ps011]]></category>
		<category><![CDATA[PublicSpaces Lab]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://lab.pubspaces.com/?p=660</guid>
		<description><![CDATA[What a fabulous and relevant way to experiment in social sound design!]]></description>
			<content:encoded><![CDATA[<p>_________________________________________________________________________________________</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="245" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fpublicspaceslab%2Fsets%2Fps011-va-cosecha&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=740007" /><embed type="application/x-shockwave-flash" width="100%" height="245" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fpublicspaceslab%2Fsets%2Fps011-va-cosecha&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=740007" allowscriptaccess="always"></embed></object> <a href="http://soundcloud.com/publicspaceslab/sets/ps011-va-cosecha">PS011 &#8220;<strong>Cosecha</strong>&#8221; </a> by  <a href="http://soundcloud.com/publicspaceslab">Various Artists</a></p>
<p><strong>Release Summary</strong></p>
<p><strong><span style="color: #ff0000;">|</span></strong>[PS010] Various Artists – Cosecha| Various | Release in <a href="http://www.archive.org/download/Ps011VariousArtists-Cosecha/PS011_VA_Cosecha_mp3.zip" target="_blank">mp3</a> or <a href="http://www.archive.org/download/Ps011VariousArtists-Cosecha/PS011_VA_Cosecha_Flac.zip" target="_blank">FLAC</a> | 33m52s| 8 Tracks |</p>
<p>Artists: Kieron James, QuarterBit, Collin Thomas, Mr. Bitterness, ambienteer, Mr. Hoodee, Somió and Katsumoto</p>
<p>Mastering: Track 7 by Pure Tone @ Pure Tone Mastering Studios, UK | Tracks 2 and 7 by PublicSpaces Sonic Environments |</p>
<p>Graphic Design: QuarterBit for @PublicSpaces Lab * | Final Art: Rita Monteiro <span style="color: #ff0000;"><strong>| </strong></span></p>
<p><strong>Release Details</strong></p>
<p><strong>Project Background by Kieron James</strong></p>
<p><strong>Background</strong></p>
<p>The idea was sparked from eavesdropping a late night Twitter chat between <a href="http://twitter.com/fjfonseca" target="_blank">@fjfonseca</a> and <a href="http://twitter.com/boomtopper" target="_blank">@boomtopper</a> about <a href="http://label.pubspaces.com/?page_id=95" target="_blank">data bending</a> – something with which I was completely unfamiliar, but which immediately caught my imagination.</p>
<p>I began to think about other ways which might exist for creating a sound from an unconventional source and how the sound might then be manipulated into something rhythmic, melodic, musical.</p>
<p>As I switched off the laptop and tried to sleep, my mind raced. How could I gather random data to create a sound? Then it occurred to me that the source had been staring me in the face the whole time. Twitter.</p>
<p>What a fabulous and relevant way to experiment in social sound design! I already shared a network with many people who would (hopefully) be interested in contributing.</p>
<p><strong>Tweet A Sound</strong></p>
<p><a href="http://www.soundplusdesign.com/?p=1997" target="_blank">Tweet A Sound</a> from Andrew Spitz seemed the obvious choice for generating the sound since it allowed me to break down the parameters into discrete elements and make several requests for random contributions. What’s more, Tweet a Sound had been created to promote social sound design.</p>
<p>I sent out 11 requests – one for each parameter listed below – to each contributor, randomizing the order in which they were sent and added responses to a spreadsheet as they replied. I then created the #tas file below using the parameters strictly in the order that they had been received.</p>
<ul style="line-height:1em;">
<li>carrier frequency</li>
<li>carrier wave</li>
<li>wave shape</li>
<li>modulation index envelope</li>
<li>harmonicity</li>
<li>time</li>
<li>waveshape frequency</li>
<li>volume</li>
<li>waveshaper envelope</li>
<li>amplitude envelope</li>
<li>effects</li>
</ul>
<p><strong>The #tas string</strong></p>
<p>#tas 295 988 1702 8 1337 7779 37 456 3009 532 3357 1459 1964 808 504 1986 7552 9848 88 5325 5150 7654 909 42 440 2103 22 6750 583 43 1 4091 37652 52 74 42 39 13 31 21 9974</p>
<p>If you’re a Mac user, <a href="http://www.soundplusdesign.com/?p=1997" target="_blank">download Tweet A Sound</a> and enter the string above (including #tas) to hear the sound. Otherwise, just click the flash player below.</p>
<p><strong>The Contributors</strong></p>
<p>The significance of numbers submitted was often in evidence. Birthdays, anniversaries, Douglas Adams, 808s, 303s, album titles – they all featured (though I don’t think I had a 40 and with all the buzz about Akai’s imminent APC release, that was a surprise!) To me, the fact that numbers had meaning to contributors really enhances the project.</p>
<p>If you’re a contributor, you’ll spot some of your numbers above and you’ll notice that some you sent over aren’t included. Why? Well, I knew I had more contributors than required, and for certain parameters, only one value was needed. So data were incorporated on a first-in basis.</p>
<p>The contributors who kindly lent their time were:</p>
<p><a href="http://twitter.com/ambienteer" target="_blank">@ambienteer</a> <a href="http://twitter.com/DavidMcSherry" target="_blank">@DavidMcSherry</a> <a href="http://twitter.com/boardyuk" target="_blank">@boardyuk</a> <a href="http://twitter.com/mrbitterness" target="_blank">@mrbitterness</a> <a href="http://twitter.com/UBLF" target="_blank">@UBLF</a> <a href="http://twitter.com/auditorycanvas" target="_blank">@auditorycanvas</a> <a href="http://twitter.com/fjfonseca" target="_blank">@fjfonseca</a> <a href="http://twitter.com/madebyrobot" target="_blank">@madebyrobot</a> <a href="http://twitter.com/DigitalDoyle" target="_blank">@DigitalDoyle</a> <a href="http://twitter.com/leeconnolly" target="_blank">@leeconnolly</a> <a href="http://twitter.com/groovecriminals" target="_blank">@groovecriminals</a> <a href="http://twitter.com/rozz3r" target="_blank">@rozz3r</a> <a href="http://twitter.com/jaymoy" target="_blank">@jaymoy</a> <a href="http://twitter.com/soundplusdesign" target="_blank">@soundplusdesign</a> <a href="http://twitter.com/bigmanbeats" target="_blank">@bigmanbeats</a> <a href="http://twitter.com/hugoverweij" target="_blank">@hugoverweij</a> <a href="http://twitter.com/sync24" target="_blank">@sync24</a></p>
<p><strong>The Remix Project</strong></p>
<p>Kieron James made the resulting sound available for download at his website so people could <em>play around</em> with it. For those of you that don&#8217;t know Spanish, Cosecha means harvest and the name could not be better picked for the and for the release.  We, at the Lab, were already fascinated by the concept of this  (using social media to produce a sound) and took the opportunity to talk with Kieron about making, what is now,  this release. There was only <strong>one rule</strong> set by Kieron to all artists interested: the only sound source that could be used was the <strong>Cosecha</strong> Random Sound.</p>
<p><strong>Those that responded to this challenge tell us, in their own words, what method they used to achieve their track</strong>:</p>
<p><strong>Track 2 <a href="http://www.myspace.com/quarterbit" target="_blank">QuarterBit</a> &#8211; Forget about the dog! Hurt my ears! rmx</strong></p>
<div id="attachment_676" class="wp-caption alignleft" style="width: 110px"><img class="size-thumbnail wp-image-676" title="QuarterBit_final" src="http://lab.pubspaces.com/wp-content/uploads/2009/09/QuarterBit_final-150x150.jpg" alt="QuarterBit" width="100" height="100" /><p class="wp-caption-text">QuarterBit</p></div>
<p>The challenge was one: use nothing but the original file to make a remix. For my project QuarterBit this was, without a doubt, something very interesting: It would allow me to take a file,  that was built via a data gathering process and feed it to something that is mathematical but also personal. Kieron, apart from being an amazing musical talent, is also a runner. Yes, he is one of those guys that likes to run. (Why? I have no idea. I respect it but it just looks way too stressful to me). And not only he runs but he also posts on his website about his runs.<br />
And on those posts you have data. <strong>Raw data</strong>. It was exactly that data that I used to program my Max/Msp patches. I also used geographical data (altitude, latitude and longitude) to feed into the system.<br />
Regarding the name for this remix,  I was getting really high frequencies and I cold only assume that some of them were out of reach for the human ear but that dogs might enjoy it. The result, to me, is this extremely loud-noisy, perhaps disturbing to some, but beautiful track. Use headphones wisely. tlhIngan maH!<br />
(* QuarterBit also used the final wav file and turned it into the picture that makes the cover for this release, using a self developed databending software)</p>
<p><strong>Track 3 <a href="http://www.collinthomas.net" target="_blank">Collin Thomas</a> &#8211; To a Swordsman rmx</strong></p>
<div id="attachment_683" class="wp-caption alignleft" style="width: 110px"><img class="size-thumbnail wp-image-683" title="Collin_final" src="http://lab.pubspaces.com/wp-content/uploads/2009/09/Collin_final-150x150.jpg" alt="Collin Thomas" width="100" height="100" /><p class="wp-caption-text">Collin Thomas</p></div>
<p>To give you a little insight into what I did: I took the original cosecha file and cut it up into equal segments. I then “reconstructed” the segments with my Alphabet Method (for more info you can check out my <a title="Collin Thomas Website" href="http://www.collinthomas.net" target="_blank">website</a>) using a Japanese poem and then processed the living hell out of it with lots of different plugs and effects.</p>
<p><strong>Track 3 Mr. <a href="http://www.myspace.com/themrbitterness" target="_blank">Bitterness</a> &#8211; Blood Orange rmx</strong></p>
<div id="attachment_685" class="wp-caption alignleft" style="width: 110px"><img class="size-thumbnail wp-image-685" title="avatar" src="http://lab.pubspaces.com/wp-content/uploads/2009/09/avatar-150x150.jpg" alt="Mr. Bitterness" width="100" height="100" /><p class="wp-caption-text">Mr. Bitterness</p></div>
<p>Using the source file I made 4 slices I called Burst, Drone, Ring, and Ambient.<br />
Each of these was assigned to it&#8217;s own track, which I recorded a 16-bar loop with. On each track there is only a held note, i.e. no musical phrases, just long suspended tones.<br />
With all but one track there is just a single &#8220;note&#8221;, one track had two notes held over the 16 bars. Everything else is accomplished by manipulating filters and resonance on the tracks and feedback on the delay.</p>
<p><strong>Track 5 <a href="http://ambienteer.com" target="_blank">ambienteer</a> &#8211; reap, eat rmx</strong></p>
<div id="attachment_701" class="wp-caption alignleft" style="width: 110px"><img class="size-thumbnail wp-image-701" title="ambienteer_final" src="http://lab.pubspaces.com/wp-content/uploads/2009/09/ambienteer_final-150x150.jpg" alt="ambienteer" width="100" height="100" /><p class="wp-caption-text">ambienteer</p></div>
<p>For the &#8216;Cosecha&#8217; project I approached the track just as I had for my &#8216;Eurovision Ambient&#8217; series. Using Simpler in Ableton Live, I&#8217;d import the original file, created a few keyboard zones and set about manipulating the sample. One of the tricks I used was to zoom in to the waveform, then transpose the sample up so high, that the harmonies and artifacts become the prominent sound. I&#8217;d then amplify these strange noises.<br />
These were then heavily processed using Reaktor 5 and Live&#8217;s internal effects (the &#8216;Ping/Pong&#8217; especially). Although you may think that all sounds manipulated this way would sound similar, with patience, something special seems to emerge from each sample. The track itself is not musically complex at all, but that was not the point for me. This was all about uncovering a new method of sound creation that feels as fresh as the idea of the random sound itself. Now I look at every sound sample and think of it as a potential instrument in its own right.</p>
<p><strong>Track 6 <a href="http://groovecriminals.blogspot.com" target="_blank">Mr. Hoodee</a> &#8211; Open Handed Punch rmx</strong></p>
<div id="attachment_704" class="wp-caption alignleft" style="width: 110px"><img class="size-thumbnail wp-image-704" title="Hoodee_final" src="http://lab.pubspaces.com/wp-content/uploads/2009/09/Hoodee_final-150x150.jpg" alt="Mr.Hoodee" width="100" height="100" /><p class="wp-caption-text">Mr.Hoodee</p></div>
<p>I thought the whole Cosecha project was a great idea and as I provided some of the parameter numbers to create the original sound I really fancied a crack at trying to make some kind of track from it.</p>
<p>I started by chopping the Cosecha sound into more manageable sized pieces then went to work with some heavy processing and filtering to shape the basic building blocks of the track – the drum sounds, some type of bass pulse for the low end and a handful evolving textures . The track originally started out as a dark, downbeat head-nodder but took an unexpected up-tempo turn that seemed to wok pretty well.</p>
<p><strong>Track 7 <a href="http://somio.net" target="_blank">Sómio</a> &#8211; Naranjo de Bulnes</strong></p>
<div id="attachment_706" class="wp-caption alignleft" style="width: 110px"><img class="size-thumbnail wp-image-706" title="Kieron_final" src="http://lab.pubspaces.com/wp-content/uploads/2009/09/Kieron_final-150x150.jpg" alt="Sómio" width="100" height="100" /><p class="wp-caption-text">Sómio</p></div>
<p>Naranjo de Bulnes is my working of the Cosecha file. The track was inspired not only by the sounds generated by the random sound, but also the 2500m peak in the Picos de Europa.</p>
<p>After a couple of listens to Cosecha, I began to hear hard, edgy sounds and decided that mountains and the challenges they present would be my synesthesia. Pulling this piece together and referring to various photos of Naranjo de Bulnes has rekindled my interest in climbing. I might just have to pull that gear out of the attic and have at it again.<br />
Cosecha has been a fantastic exercise in sound design – something very new to me. Having to work with only one source file to create all the elements of this track was a hugely enjoyable challenge.</p>
<p><strong>Track 8 <a href="http://thezargon.org/category/music/" target="_blank">Katsumoto</a> &#8211; Feeling Minimal rmx</strong></p>
<div id="attachment_709" class="wp-caption alignleft" style="width: 110px"><img class="size-thumbnail wp-image-709" title="Katsumoto_final" src="http://lab.pubspaces.com/wp-content/uploads/2009/09/Katsumoto_final-150x150.jpg" alt="Katsumoto" width="100" height="100" /><p class="wp-caption-text">Katsumoto</p></div>
<p>The process of making QuarterBit’s remix for Kieron, got me confronted with sounds that I kept aside, because they sounded interesting to me. I decided to take those sounds, treat them and put them into Ableton Live to see what happened. The first sound was what you will recognize as the bass line. Slightly panned it is a glitchy sound that has a groove to it that surprised me and made me enthusiastic enough to take other snippets of my experiments with Cosecha and make it a track of its own.<br />
Beware! Old school glitch minimal track.</p>
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