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	<title>PublicSpaces Lab &#187; phase</title>
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	<link>http://publicspaces.me/lab</link>
	<description>Releasing fine electronica since 2007</description>
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		<title>Sound Localization with the Haas Effect</title>
		<link>http://publicspaces.me/lab/2009/11/sound-localization-with-the-haas-effect/</link>
		<comments>http://publicspaces.me/lab/2009/11/sound-localization-with-the-haas-effect/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 14:26:40 +0000</pubDate>
		<dc:creator>nickmaxwell</dc:creator>
				<category><![CDATA[Nick@TheLab]]></category>
		<category><![CDATA[haas]]></category>
		<category><![CDATA[localization]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[Nick Maxwell]]></category>
		<category><![CDATA[panning]]></category>
		<category><![CDATA[phase]]></category>

		<guid isPermaLink="false">http://lab.pubspaces.com/?p=935</guid>
		<description><![CDATA[The effect is achieved by duplicating a mono sound and panning each copy to the extreme left and right sides of the spectrum, respectively.]]></description>
			<content:encoded><![CDATA[<p>Last week I wrote about the multi-dimensionality of a stereo mix.  While that article focused on distinguishing localization from depth, I&#8217;ll be specifically focusing on localization this week.</p>
<p>As a reminder from the last post, localization is often referred to as &#8220;pan,&#8221; and it describes the placement of a sound in the left to right stereo spectrum.  However, the pan position is not the only way to place a sound to the left or right of the listening position.</p>
<p>Another technique for achieving this effect involves the use of short delay times, sometimes referred to as the &#8220;Haas Effect.&#8221;  It is so-named after the person who is credited with discovering the technique, but I&#8217;ll leave that bit of history for the reader to discover on his/her own.</p>
<p>The effect is achieved by duplicating a mono sound and panning each copy to the extreme left and right sides of the spectrum, respectively.  Next, you add a delay to either the right or left copy so that one is triggered a little later than the other.  The delay amount used is very short, between 1 and 35 milliseconds.  You can also avoid duplicating the mono sound if you have a stereo delay on the track, in which case you can choose to delay only one side of stereo spectrum independently from the other.  The combined effect is that the sound&#8217;s perceived localization changes depending on the delay amount chosen.</p>
<p>Before I continue this technical discussion, you may be asking why anyone would want to venture beyond simple panning to achieve left to right spread of sounds.  The reason is that panning isn&#8217;t always ideal, and indeed there are times where none of the pan positions will render an acceptable distribution of instruments in the mix.  This is the time when the Haas effect really comes in handy.  Since the technique relies on creating small phase changes, we&#8217;re doing more than just turning one side of the stereo spectrum up and the other one down.  Of course, this also comes with the danger of creating phase-related problems when the piece of music is reduced to mono, so be sure to check your mix in mono as you work just to be sure that it still sounds acceptable.</p>
<p>Localizing a sound using this method can create all kinds of interesting effects depending on a few factors, the most obvious being the delay time that you&#8217;ve chosen on one side of the stereo spectrum.  Beyond this, you can alter the volume of the delayed copy, but be sure that you don&#8217;t increase it any more than 10 db louder than the dry copy because this can destroy the illusion of changing the sound&#8217;s overall position.  One last easy trick is to add a low-pass filter to the delayed side, carefully carving off some of the high frequencies.  This will serve to downplay the delayed copy, biasing the perceived position toward the dry copy.</p>
<p>I&#8217;ve kept this discussion brief in order to whet your appetite for experimentation.  Don&#8217;t take my word for it, give this stuff a try and let us know what tips and tricks you come up with in the comments section!</p>
<p><strong><em>Thanks for reading, and until next time please stop by <a href="http://nickstutorials.com">nickstutorials.com</a> for video tutorials on sound design and music production in Ableton Live.</em></strong></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Going the Extra Mile for Unique Timbres:Part 2</title>
		<link>http://publicspaces.me/lab/2009/09/going-the-extra-mile-for-unique-timbrespart-2/</link>
		<comments>http://publicspaces.me/lab/2009/09/going-the-extra-mile-for-unique-timbrespart-2/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 10:09:38 +0000</pubDate>
		<dc:creator>nickmaxwell</dc:creator>
				<category><![CDATA[Nick@TheLab]]></category>
		<category><![CDATA[Ableton Live]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[effects automation]]></category>
		<category><![CDATA[frequency shifter]]></category>
		<category><![CDATA[gate]]></category>
		<category><![CDATA[Nick Maxwell]]></category>
		<category><![CDATA[phase]]></category>
		<category><![CDATA[Public Spaces Lab]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[timbre]]></category>

		<guid isPermaLink="false">http://lab.pubspaces.com/?p=622</guid>
		<description><![CDATA[Let's take a look at some more sound-shaping tools that will aid us in our quest to develop unique timbres]]></description>
			<content:encoded><![CDATA[<p>Continuing the series of posts I began last week, let&#8217;s take a look at some more sound-shaping tools that will aid us in our quest to develop unique timbres.  As usual, I&#8217;ll be using Ableton Live to illustrate when needed.</p>
<p><em><strong>Gate Combined with Effects Automation<br />
</strong></em></p>
<p>Although generally used as a corrective device to remove excess noise between sounds like drum hits or guitar strums, the gate has creative applications that aren&#8217;t so immediately obvious.  On the basic side of things, many people will use a gate to create an unnatural, but rhythmic, silence after a drum hit.  This works especially well on acoustic drum loops which include natural room ambience.  Using a Gate in that situation will combine the expected &#8220;live recording&#8221; feel with a pleasing &#8220;swing&#8221; created by the abrupt silences.  My favorite use for the Gate is to first employ the above method on an acoustic drum loop, but then to add effects automation which is activated every time the gate silences the audio.  For example, I might create a Simple Delay device in Live that is off by default, has medium feedback, 50% dry/wet, and a very short delay time that is measured in milliseconds rather than note divisions.  Just before the Gate silences the audio, I automate the &#8220;Device On&#8221; parameter of the delay to the &#8220;on&#8221; position to make the effect audible.  Just before the next note hit, I set &#8220;Device On&#8221; to &#8220;off&#8221; and continue in this fashion for each drum hit.  The audible result, if subtle enough, is an effect that sounds almost like a passing tone between the original sounds.  To preserve this effect, it&#8217;s important that the delay is not audibly trailing off over other drums hits; this is meant to be a small timbral change rather than a typical effect.</p>
<p><em><strong>Frequency Shifter</strong></em></p>
<p>This device that was included in Ableton Live 8, but I think most DAWs will have their own version of this technique so you should be able to employ it in your software of choice.  The idea with the Frequency Shifter is that you can add a down- or up-tuned version of any incoming audio to the original signal.  While this sounds straightforward at first, the Frequency Shifter is an amazingly complex and sometimes unpredictable tool for creating new timbres.  The first bit of hidden complexity involves beating waveforms and phase:  By making very small tuning adjustments (a few cents), the shifted version and original version of the audio will tend to beat against one another which creates all kinds of interesting phase changes and chorusing effects.  In Live, the Frequency Shifter also includes an built-in LFO that can change the tuning variation so you can morph the beating effect over time.  With a fast enough LFO rate, the timbral shift can be quite striking!</p>
<p><em><strong>Waveform Micro-Editing</strong></em></p>
<p>My last recommendation is a technique rather than a device.  All too often we forget the power available from just a basic audio editor coupled with some decent raw waveforms as source material.  Zoom in a bit on the audio so you can see things on the level of milliseconds rather than seconds or minutes.  Now just start chopping away at bits of the audio without listening to the effects of your work.  This is one time where trusting your eyes over your ears can render some amazing results.  Don&#8217;t just limit yourself to deleting parts of the waveform either; try mini crossfades, stitching pieces of previously unrelated audio together, random detuning, etc.  The results will be anything but predictable at first because many of us aren&#8217;t used to editing on this level of detail, and that&#8217;s part of what&#8217;s so exciting about this technique.</p>
<p>Regardless of whether you&#8217;re doing sound design it&#8217;s a great idea to zoom in on different waveforms in order to simply <strong>observe </strong>what&#8217;s happening in the audio.  Patterns will emerge, bits of repetition that don&#8217;t necessarily correspond with audible instrument changes.  This is the act of <em>seeing </em>rather than <em>hearing </em>timbre.  Such experimentation was a vital lesson for my development as a sound designer when I first tried it years ago, so I&#8217;d be remiss not to recommend it to others!</p>
<p><em>Thanks for reading, and until next time please stop by <a href="http://nickstutorials.com">nickstutorials.com</a> for video tutorials on sound design and music production in Ableton Live.</em></p>
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		<slash:comments>14</slash:comments>
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